Mono path[0] = 'D:/UnityProjects/Top Down Shooter/d_Data/Managed'
Mono path[1] = 'D:/UnityProjects/Top Down Shooter/d_Data/Mono'
Mono config path = 'D:/UnityProjects/Top Down Shooter/d_Data/Mono/etc'
PlayerConnection initialized from D:/UnityProjects/Top Down Shooter/d_Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55120
Multi-casting "[IP] 10.40.43.96 [Port] 55120 [Flags] 2 [Guid] 3321683429 [EditorId] 2483451060 [Version] 1048832 [Id] WindowsPlayer(GamersHaven) [Debug] 0" to [225.0.0.222:54997]...
Started listening to [0.0.0.0:55120]
PlayerConnection already initialized - listening to [0.0.0.0:55120]
Initialize engine version: 5.5.0f3 (38b4efef76f0)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 880M (ID=0x1198)
    Vendor:   NVIDIA
    VRAM:     3072 MB
    Driver:   21.21.13.7619
Begin MonoManager ReloadAssembly
Platform assembly: D:\UnityProjects\Top Down Shooter\d_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\UnityProjects\Top Down Shooter\d_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\UnityProjects\Top Down Shooter\d_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\UnityProjects\Top Down Shooter\d_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\UnityProjects\Top Down Shooter\d_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\UnityProjects\Top Down Shooter\d_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\UnityProjects\Top Down Shooter\d_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading D:\UnityProjects\Top Down Shooter\d_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: D:\UnityProjects\Top Down Shooter\d_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\UnityProjects\Top Down Shooter\d_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\UnityProjects\Top Down Shooter\d_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\UnityProjects\Top Down Shooter\d_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\UnityProjects\Top Down Shooter\d_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
Loading D:\UnityProjects\Top Down Shooter\d_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
Platform assembly: D:\UnityProjects\Top Down Shooter\d_Data\Managed\GETween.dll (this message is harmless)
Loading D:\UnityProjects\Top Down Shooter\d_Data\Managed\GETween.dll into Unity Child Domain
Platform assembly: D:\UnityProjects\Top Down Shooter\d_Data\Managed\GUIAnimatorFREE.dll (this message is harmless)
Loading D:\UnityProjects\Top Down Shooter\d_Data\Managed\GUIAnimatorFREE.dll into Unity Child Domain
Platform assembly: D:\UnityProjects\Top Down Shooter\d_Data\Managed\XInputDotNetPure.dll (this message is harmless)
Loading D:\UnityProjects\Top Down Shooter\d_Data\Managed\XInputDotNetPure.dll into Unity Child Domain
- Completed reload, in  0.248 seconds
Platform assembly: D:\UnityProjects\Top Down Shooter\d_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\UnityProjects\Top Down Shooter\d_Data\Managed\System.dll (this message is harmless)
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 1.207080 ms
Setting up 2 worker threads for Enlighten.
  Thread -> id: 4624 -> priority: 1 
  Thread -> id: 1cb8 -> priority: 1 
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 7.374444 ms
System memory in use before: 57.7 MB.
System memory in use after: 57.6 MB.

Unloading 29 unused Assets to reduce memory usage. Loaded Objects now: 455.
Total: 0.601890 ms (FindLiveObjects: 0.027491 ms CreateObjectMapping: 0.017961 ms MarkObjects: 0.251093 ms  DeleteObjects: 0.304977 ms)

